Ian Brenneman ∴ treefish.net     
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Ian Brenneman | VFX Artist
treefish.net | ianbrenneman@hotmail.com | 319-333-3080 | linkedin.com/in/ian-brenneman | Austin, TX USA

Professional Experience
TruPlay Games, Austin, Texas USA (2021-present), VFX Artist

  • Created various effects utilizing DCC software & the Unity engine
  • Worked closely with artists from other departments developing stylized shaders & material pipelines for props, characters, terrain & environments using Unity’s shader graph & HLSL
  • Served as communication point between engineering & artist teams for local source control including training and procedure documentation allowing for necessary proper project collaboration

Digital Extremes, London, Ontario Canada (2011-2021), VFX Artist

  • Produced character, environment & cinematic effects using DCC & in-house engine
  • Scripted materials and effects via Lua and HLSL shaders
  • Utilized Houdini to generate river systems & splat maps for placement of effects on openworld maps
  • Worked closely with designers, programmers, artists, & QA to maintain gameplay function, style & performance resulting in better user experience
  • Assisted new VFX hires in proper in-house engine workflow, techniques & usage, enabling fellow artists to hit the ground running
Digital Extremes Projects
2012-2021Warframe (Updates ongoing for PC, Sony Playstation, XBox, Switch, etc.)
2016–2018The Amazing Eternals (Unreleased for PC)

Square Enix, Tokyo, Japan (2008-2011), VFX Artist

  • Created a variety of character, environment & cinematic effects using DCC, in-house tools & engines
  • Setup placement & timing of many effects via Lua
  • Wrote custom MEL tools & scripts to aid in effects production, reducing the time necessary for menial tasks in Maya & other software for the VFX team
Square Enix Projects
2010–2011Final Fantasy XI (Various Patches & Expansions for PC & Sony Playstation 2)
2009–2010Final Fantasy XIV (Released 2010 for PC)
2008–2009Final Fantasy Crystal Chronicles: Crystal Bearers (Released 2009 for Nintendo Wii)

Fatkat Animation Studio, Miramichi, New Brunswick, Canada (2006-2008), Flash Animator & Background Artist

  • Animated for television cartoon series, creating between 40 to 50 seconds of animation a week
  • Designed & drew backgrounds & layouts
  • Modeled & animated complicated props in 3D using Maya
  • Served as animation mentor to junior animators allowing smoother onboarding for new hires

Software know-how

  • Adobe After Effects, Animate CC, Photoshop, Substance Designer & Painter
  • Autodesk Maya, Blender & SideFX Houdini
  • Perforce, Git & SVG Source Control systems
  • HLSL, Lua, Maya MEL and Python Languages

Education
Vancouver Institute of Media Arts (Vancouver, BC Canada) - Commerial Animation & VFX Diploma
University of Iowa (Iowa City, Iowa) - Bachelor of Liberal Arts: Japanese Language & Literature
Nanzan University (Nagoya, Japan) - Foreign Exchange Student

Honors

  • Recipient of March 2022 Employee of the month, TruPlay Games, Austin
  • Recipient of May 2007 Employee of the month, Fatkat Animation Studio, Miramichi
  • Graduated with Honors both years attended, Vancouver Institute of Media Arts, Vancouver
  • Member of Dean’s List all semesters attended, University of Iowa, Iowa City & Nanzan University, Nagoya