Ian Brenneman | VFX Artist
treefish.net | ianbrenneman@hotmail.com | 319-333-3080 | linkedin.com/in/ian-brenneman | Austin, TX USA
Professional Experience
TruPlay Games, Austin, Texas USA (2021-present), VFX Artist
- Created various effects utilizing DCC software & the Unity engine
- Worked closely with artists from other departments developing stylized shaders & material pipelines for props, characters, terrain & environments using Unity’s shader graph & HLSL
- Served as communication point between engineering & artist teams for local source control including training and procedure documentation allowing for necessary proper project collaboration
Digital Extremes, London, Ontario Canada (2011-2021), VFX Artist
- Produced character, environment & cinematic effects using DCC & in-house engine
- Scripted materials and effects via Lua and HLSL shaders
- Utilized Houdini to generate river systems & splat maps for placement of effects on openworld maps
- Worked closely with designers, programmers, artists, & QA to maintain gameplay function, style & performance resulting in better user experience
- Assisted new VFX hires in proper in-house engine workflow, techniques & usage, enabling fellow artists to hit the ground running
Digital Extremes Projects
2012-2021 | Warframe (Updates ongoing for PC, Sony Playstation, XBox, Switch, etc.) |
2016–2018 | The Amazing Eternals (Unreleased for PC) |
Square Enix, Tokyo, Japan (2008-2011), VFX Artist
- Created a variety of character, environment & cinematic effects using DCC, in-house tools & engines
- Setup placement & timing of many effects via Lua
- Wrote custom MEL tools & scripts to aid in effects production, reducing the time necessary for menial tasks in Maya & other software for the VFX team
Square Enix Projects
2010–2011 | Final Fantasy XI (Various Patches & Expansions for PC & Sony Playstation 2) |
2009–2010 | Final Fantasy XIV (Released 2010 for PC) |
2008–2009 | Final Fantasy Crystal Chronicles: Crystal Bearers (Released 2009 for Nintendo Wii) |
Fatkat Animation Studio, Miramichi, New Brunswick, Canada (2006-2008), Flash Animator & Background Artist
- Animated for television cartoon series, creating between 40 to 50 seconds of animation a week
- Designed & drew backgrounds & layouts
- Modeled & animated complicated props in 3D using Maya
- Served as animation mentor to junior animators allowing smoother onboarding for new hires
Software know-how
- Adobe After Effects, Animate CC, Photoshop, Substance Designer & Painter
- Autodesk Maya, Blender & SideFX Houdini
- Perforce, Git & SVG Source Control systems
- HLSL, Lua, Maya MEL and Python Languages
Education
Vancouver Institute of Media Arts (Vancouver, BC Canada) - Commerial Animation & VFX Diploma
University of Iowa (Iowa City, Iowa) - Bachelor of Liberal Arts: Japanese Language & Literature
Nanzan University (Nagoya, Japan) - Foreign Exchange Student
Honors
- Recipient of March 2022 Employee of the month, TruPlay Games, Austin
- Recipient of May 2007 Employee of the month, Fatkat Animation Studio, Miramichi
- Graduated with Honors both years attended, Vancouver Institute of Media Arts, Vancouver
- Member of Dean’s List all semesters attended, University of Iowa, Iowa City & Nanzan University, Nagoya
|